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Jed@Jed037
Hobby Programmer
SIMD Bit-Gather: X86 AVX2 Edition
Unity Pixelated Dithering & Color Compression in URP
Ray-Marching and Temporal Depth Reprojection
Surface Nets Vertex Ambient Occlusion
Bug Gallery (very funny, trust)
GPU Compute-based Linear Memory Allocator
cFlake Engine Rewrite (maybe?)
Yet Another Archetypal ECS Rust Implementation