Bug Gallery (very funny, trust)
Obama terrain in old unity terrain
Chunk gaps in Surface Nets implementation when trying to implement chunks in cFlake engine
Terrain Spaghetti: Part 1
Terrain Spaghetti: Part 2, Electric Boogalo
Terrain Spaghetti: Part 3, Shit Fuck Fuck Fuck Fuck
Perfect ivsv map gen
Me when I forget that RGBA is actually RGBA and not RGB
Perfect ivsv rendering code
tree in cave tree in cave tree in cave
renderdoc fuck
Fucked up my RLE implementations in Unity Job System
zamnerrific shadows frfr
avg surface nets impl be like:
brute-forcing the ssr algo rn
yep
recursive lel (ran out of stack mem)
me when I work on cflake
cflake maxxing frfr ong
fucked this shit up bruh
fucked this shit up AGAIN BRUH
zam...
messed up the per-vertex ao offset
TERRAIN SPAGHETTI 2: MEGA FUCKUP PART 1
TERRAIN SPAGHETTI 2: MEGA FUCKUP PART 2
mipmap madness
le porous terrain indeed
literal memory corruption when tryna generate opengl terrain
screen space reflections but I mess up a single negative sign
me when vulkan moment indeed
le rust gpu terrain generation struct
":3" terrain tehe ~w~
too many bots bruh
average dyna-rocket moment part 1: the missile launches
average dyna-rocket moment part 2: the missile curves
average dyna-rocket moment part 3 (side story): POV
a gyatenous number of snowballs