Bug Gallery (very funny, trust)
Obama terrain in old unity terrain 
Chunk gaps in Surface Nets implementation when trying to implement chunks in cFlake engine 
Terrain Spaghetti: Part 1 
Terrain Spaghetti: Part 2, Electric Boogalo 
Terrain Spaghetti: Part 3, Shit Fuck Fuck Fuck Fuck 
Perfect ivsv map gen 
Me when I forget that RGBA is actually RGBA and not RGB 
Perfect ivsv rendering code 
tree in cave tree in cave tree in cave 
renderdoc fuck 
Fucked up my RLE implementations in Unity Job System 
zamnerrific shadows frfr 
avg surface nets impl be like: 
brute-forcing the ssr algo rn 
yep 
recursive lel (ran out of stack mem) 
me when I work on cflake 
cflake maxxing frfr ong 
fucked this shit up bruh 
fucked this shit up AGAIN BRUH 
zam... 
messed up the per-vertex ao offset 
TERRAIN SPAGHETTI 2: MEGA FUCKUP PART 1 
TERRAIN SPAGHETTI 2: MEGA FUCKUP PART 2 
mipmap madness 
le porous terrain indeed 
literal memory corruption when tryna generate opengl terrain 
screen space reflections but I mess up a single negative sign 
me when vulkan moment indeed 
le rust gpu terrain generation struct 
":3" terrain tehe ~w~ 
too many bots bruh 
average dyna-rocket moment part 1: the missile launches 
average dyna-rocket moment part 2: the missile curves 
average dyna-rocket moment part 3 (side story): POV 
a gyatenous number of snowballs 