Bug Gallery (very funny, trust)

2024-03-15

Obama terrain in old unity terrain

Chunk gaps in Surface Nets implementation when trying to implement chunks in cFlake engine

Terrain Spaghetti: Part 1

Terrain Spaghetti: Part 2, Electric Boogalo

Terrain Spaghetti: Part 3, Shit Fuck Fuck Fuck Fuck

Perfect ivsv map gen

Me when I forget that RGBA is actually RGBA and not RGB

Perfect ivsv rendering code

tree in cave tree in cave tree in cave

renderdoc fuck

Fucked up my RLE implementations in Unity Job System

zamnerrific shadows frfr

avg surface nets impl be like:

brute-forcing the ssr algo rn

yep

recursive lel (ran out of stack mem)

me when I work on cflake

cflake maxxing frfr ong

fucked this shit up bruh

fucked this shit up AGAIN BRUH

zam...

messed up the per-vertex ao offset

TERRAIN SPAGHETTI 2: MEGA FUCKUP PART 1

TERRAIN SPAGHETTI 2: MEGA FUCKUP PART 2

mipmap madness

le porous terrain indeed

literal memory corruption when tryna generate opengl terrain

screen space reflections but I mess up a single negative sign

me when vulkan moment indeed

le rust gpu terrain generation struct

":3" terrain tehe ~w~

too many bots bruh

average dyna-rocket moment part 1: the missile launches

average dyna-rocket moment part 2: the missile curves

average dyna-rocket moment part 3 (side story): POV

a gyatenous number of snowballs