cFlake Engine (2020 - 2023)
Custom built Rust game engine, with a custom ECS, render library, and GPU based terrain generation system.
Jed037{projects,skills,about} ;
cFlake Engine (2020 - 2023)
Custom built Rust game engine, with a custom ECS, render library, and GPU based terrain generation system.
HypoSharp (csharp OpenTK engine) (2019)
First game engine I decided to implement in csharp using OpenTK. Managed to implement a deferred rendering pipeline but then moved to rust
Throw It IMGJ-33 (2024)
Fourth rewrite of Throw It. Completely overlauhed gameplay and designs
MyAnimeList show ranking vs # of favourites (finalizing project for MDM4U) (2024)
Simple rust/python fetcher that reads off of some MAL scraper libraries and writes it to a CSV so I can paste it into google sheets
OpenTK OpenGL Voxel Renderer (2024)
Simple voxel raymarcher implemented in csharp and OpenGL. Makes use of sparse virtual textures and temporal depth reprojection to accelerate marching
Hypothermia (2023 - to be picked up again)
WIP tech game where you survive and innovate in the cold lands of Hel.
Machine learning enabled colored ball sorter (2024)
Implemented for one of our TEJ4M projects. Project done with a friend
Tic-tac-toe AI with machine learning image recognition (2024)
Implemented for our final performance task in TEJ4M. Project done with a friend. Used a custom neural network and algorithmic TTT bot
This website itself!!
Made using Zola and Serene. Markdown as well!
Lead programmer/engineer for FTC team 23880 (2023) (Nelson High School)
Lead Java programmer and engineer. Also one of the drivers for the Bolton and Scarborough competitions
Prisoner's Dilemma test in Rust (2024)
Simple personal testing ground for messing around with strategies in the Prisoner's Dilemma Game
Simple Rust wrapper around mcsrvstat.us API (2024)
GPU/CPU Procedural Terrain Generator in Unity (2023 - present)
Implemented using compute shaders (only for voxelization) and async GPU readback. Supports Job system + Burst for terrain editing and CPU meshing
Snow Game Prototype
Prototype for a snow game. Kinda like a rewrite of OG Throw It?
GPU/CPU Procedural Terrain Generator in Unity (2019)
Implemented using compute shaders (voxelization and meshing) and async GPU readback.
PC-Compatible Xbox Steering Wheel (2020)
Hacked a cheap Xbox steering wheel to make it PC compatible by using an Arduino Nano and NodeJS to emulate user input
Discord Bot (degeneracy) (2023 - 2024)
Implemented for discord hackathon, then repurposed as a c.ai wrapper to talk to virtual anime girls through discord
DC Brushed Motor Self-Stabilizing Drone (2022 - present)
Built a self-stabiliing drone using an Arduino Nano and MPU9250 for my Culminating Activity for TEJ3M
Villagers vs Illagers game in WASM4 (2024 - never finished)
Simple WASM4 game I made with a friend of mine. Implements 2D grid with entities that move around to their objectives
Interdimensional struggle (2020)
Unity game I made with a friend for a weekend game jam.
Throw It (2019)
First Unity game me and my friends decided to make in middle school. Initally implemented in UE4, moved to Unity.
Electrilized (2017)
First game idea that I implemented when I first started out game development. Just a small crafting / factory game.